[WIP article]
In graphics, backface culling is the process by which the faces of a mesh that are facing away from a particular direction (e.g. camera) are culled in some form so that we avoid or reduce the GPU cost of processing them.
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In graphics, backface culling is the process by which the faces of a mesh that are facing away from a particular direction (e.g. camera) are culled in some form so that we avoid or reduce the GPU cost of processing them.