You can now edit a local copy of any diagram in any of the posts! There is an option available via the right click context menu. It works by saving a copy of the diagram to Local Storage and then opening it in the Editor!
Rendering engines often use cubemaps to store some form of lighting. There are a myriad of techniques that use them ranging from static to dynamic, direct and indirect, diffuse and specular lighting and so on. In this post we’ll try to illustrate some of the common steps in capturing, filtering and using cubemaps to achieve some form of lighting.